War Of Cubes
Description
This is my second game which I published for others. It was done in less than 50 hours. Graphic in game is simple, because I can't draw, but in the next games I will try to focus on the graphics.
You must kill enemies. You can upgrade weapon (speed bullet, reload, dispersion) or health boost, but you need to spend your points wisely, because you can buy up to 10 times. The more you kill enemies, the harder game is.
Technical description
Controls: WAD
Shooting: left mouse button
Open/Close Shop: E
Spawn Time Enemy: 5 second
if you buy 3 times = 4 second
if you buy 5 times = 3 second
if you buy 7 times = 2 second
if you buy 9 times = 1 second
Spawn Enemy:
if you kill less than 10 enemies == red enemy
if you kill more than 10 enemies and less than 40 enemies == red enemy and blue enemy
if you kill more than 40 enemies == red enemy, blue enemy and purple enemy
if you kill 50 times enemies, spawn the boss
What did I learn in this project?
- make a tutorial in the game
- make a boss with animation
- make a shop
- make a simple random map
- post-processing
- mouse control
- make better animation
- better use TextMeshPro
- communicating between scripts
Used:
- https://pimen.itch.io/holy-spell-effect
- https://comp3interactive.itch.io/modern-royal-purple-gui
- https://danielbm.itch.io/tiny-buttons-custom-your-button
- https://gentoogames.itch.io/punching-bag-physics-dummy
- https://assetstore.unity.com/packages/audio/music/8bit-music-album-051321-196147
- https://assetstore.unity.com/packages/audio/sound-fx/shooting-sound-177096
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